Post Eight - Diegetic and Non-Diegetic Sound (Foley Session)

I have been back in the Foley Studio this week to finish up my Peaky Blinders scene for my presentation and for a short horror film that I have been working on, whilst I have been doing this I have come across some challenges with separating the instances when I want sounds to seem natural, and when I want to use them as a dramatic tool. In order to overcome theses challenges I have decided to do some research into creating atmosphere with Diegetic and Non-Diegetic sounds. Diegetic sound is sound which is derived from sources we see on screen e.g dialogue, footsteps, punches etc. When designing this in both the Peaky Blinders project and the horror, there was clear differences on how each would be utilised. For Peaky Blinders, the action part of this scene was challenging because I didn’t want things to seem too natural so just punching my hand didn't work. In the end I had to create the Foley of the man hitting the wall using a bag to give weight and a bass drum to make it mor...