Post Eight - Diegetic and Non-Diegetic Sound (Foley Session)
I have been back in the Foley Studio this week to finish up my Peaky Blinders scene for my presentation and for a short horror film that I have been working on, whilst I have been doing this I have come across some challenges with separating the instances when I want sounds to seem natural, and when I want to use them as a dramatic tool. In order to overcome theses challenges I have decided to do some research into creating atmosphere with Diegetic and Non-Diegetic sounds.
Diegetic sound is sound which is derived from sources we see on screen e.g dialogue, footsteps, punches etc.
When designing this in both the Peaky Blinders project and the horror, there was clear differences on how each would be utilised. For Peaky Blinders, the action part of this scene was challenging because I didn’t want things to seem too natural so just punching my hand didn't work. In the end I had to create the Foley of the man hitting the wall using a bag to give weight and a bass drum to make it more impactful. In comparison the sound design in the horror needed to be extremely subtle so that any movement made the audience anxious and make them anticipate that something bad was about to happen.
Non-Diegetic sound is derived from elements outside of the fiction represented on screen e.g music tracks and unnatural SFX
In Peaky Blinders the use of non-diegetic sound such as the slow heartbeat was added to create suspense and allow the audience to empathise with the action. Similarly the sirens used at the end of the horror film were implemented to create a sense of fear and panic.
At this point in my progress I feel that I am a lot more confident with using ProTools and with creating quality recordings in the Foley Studio - I now have to do some work on each of the projects before the Showcase Presentation but I am now confident with sound design and the direction that I want to take each project in having done this research.
Here's a video and photo of myself and Quentin recording Foley in the studio!
Diegetic sound is sound which is derived from sources we see on screen e.g dialogue, footsteps, punches etc.
When designing this in both the Peaky Blinders project and the horror, there was clear differences on how each would be utilised. For Peaky Blinders, the action part of this scene was challenging because I didn’t want things to seem too natural so just punching my hand didn't work. In the end I had to create the Foley of the man hitting the wall using a bag to give weight and a bass drum to make it more impactful. In comparison the sound design in the horror needed to be extremely subtle so that any movement made the audience anxious and make them anticipate that something bad was about to happen.
Non-Diegetic sound is derived from elements outside of the fiction represented on screen e.g music tracks and unnatural SFX
In Peaky Blinders the use of non-diegetic sound such as the slow heartbeat was added to create suspense and allow the audience to empathise with the action. Similarly the sirens used at the end of the horror film were implemented to create a sense of fear and panic.
At this point in my progress I feel that I am a lot more confident with using ProTools and with creating quality recordings in the Foley Studio - I now have to do some work on each of the projects before the Showcase Presentation but I am now confident with sound design and the direction that I want to take each project in having done this research.
Here's a video and photo of myself and Quentin recording Foley in the studio!
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